![]() From there, I built various structures like a lumber mill and a forager’s hut, which automatically went into operation once I assigned a villager to the task. After fighting off some wolves and foraging several herbs for health, I found a suitable clearing for a circular village and quickly constructed a simple palisade for protection. Perhaps somewhere down the line, Edwyn will get his comeuppance, but in the meantime the task is to ensure the survival of each gord in the campaign, even if that means making cold, harsh decisions.Īt the start of the game’s demo, I led a group of five in an attempt to find an advantageous place to settle the gord. The tribe’s unenviable task is, effectively, to create a series of self-sustaining forward camps through the uncharted woodlands, all to the satisfaction of the king's rather pompous emissary named Edwyn, who treats the villagers like disposable, lowborn heathens. They are merely humans from the Tribe of the Dawn who have been essentially forced to carve a path through the Lysatian forest, because the kingdom of Calanthia wishes to expand its crusade northward. You’re never out of the woods With enough time (and luck), your gord will become a strong tight-knit community. More than that, it’s a dark fantasy with an unforgiving sanity system and numerous Horrors that are heavily inspired by Slavic folklore. Developed by Covenant (short for v), whose team includes former members of The Witcher 3 and Frostpunk, it’s a single-player adventure strategy game, a city-buillder where players need to manage and guide a small group of medieval villagers as they construct a gord in the middle of a foreboding forest. Out of all the games I played at publisher Team17’s media event, Gord was the most interesting and unusual. ![]()
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